Cycloid Curve
This is the curve of "quickest descent".
I have drawn the three Trochoid Curves upside down from the
normal orientation primarily because of the mechanical device
I devised to generate them. I chose to attach the top of a
transparent screen to the green rack and let it hang down -
gravity gives it some stability - as opposed to attaching the
bottom of the screen to the green rack and having it stand on
its edge. In the latter position, I would have had to
stabilize the top before the tracing point could effectively
maintain contact with the screen and trace a curve. Also, the
"curve of quickest descent" is easier to understand with the
curve drawn in this position. I will add an explanation of how
this curve is the fastest path for an object to take from
point A to point B when point B is lower than point A, unless
the object is falling straight down. Conventional logic lends
itself to believe the fastest path would be a straight line,
but this is not so. Study the cycloid curve and think about
this. If you are like me and get involved in things and forget
to check back for delayed answers, email me right now to
notify you when I have updated this page. If I had the graphic
and explanation ready now, I wouldn't keep you in suspense.
Bear with me. Or, if you want to prepare an explanation for
me, with or with out graphics, submit it to me and I will use
it and give you credit on this page. Of course, the
explanation has to be correct. No heavy physics, please. I
need to be able to understand the explanation.